tag:blogger.com,1999:blog-1997098707071687242.post3920442289572826333..comments2023-03-23T01:16:53.418+01:00Comments on The Overseer: Warwitch Deneghra, ranged attrition?Lamoronhttp://www.blogger.com/profile/05679343892043130513noreply@blogger.comBlogger7125tag:blogger.com,1999:blog-1997098707071687242.post-10293000872525643952011-09-13T06:59:20.967+02:002011-09-13T06:59:20.967+02:00Rez & Poet, I think I'll answer you in an ...Rez & Poet, I think I'll answer you in an update. This turned out to require some large amounts of text :DLamoronhttps://www.blogger.com/profile/05679343892043130513noreply@blogger.comtag:blogger.com,1999:blog-1997098707071687242.post-23656921370701919722011-09-13T04:37:57.597+02:002011-09-13T04:37:57.597+02:00The sirens are there for whatever they are most us...The sirens are there for whatever they are most useful. If it's more useful to use them on nodes, they can break away from the levi brick and do so. Same with shadowbind. <br /><br />The overseer is def14 arm16 and with stealth basically every single round (his soul collection is mostly garbage) blasts are his biggest concern. Arm 16 is pretty decent for blasts. <br /><br />Also, should the unthinkable happen and the overseer dies, the levi's are autonomous and the sirens can STILL pump focus into them. You basically lose stealth and a shot per levi, and when you go for the kill you can still break the sirens off to do whatever. <br /><br />Just food for thought, I've had a blast playing this list!Poet_warrior_https://www.blogger.com/profile/09264698272695122509noreply@blogger.comtag:blogger.com,1999:blog-1997098707071687242.post-80839966040254642522011-09-12T10:02:25.427+02:002011-09-12T10:02:25.427+02:00@Lamoron
Def of all of our infantry is poor (Satyx...@Lamoron<br />Def of all of our infantry is poor (Satyxis excluded) and arm helps only against blast anyways.<br /><br />They can be messy to activate properly but I've learned how to do it and get huge threat ranges via Necrosugeon. <br /><br />As for using them as screens: they are good enough once they run up to 12" (sometimes out of formation) and stay just in front of models and now they have to be dealt with or charge lanes are blocked and activation sequence is changed to remove them. All for 0.5 pts per model.<br /><br />ResurrectioNRezhttps://www.blogger.com/profile/13490612920510658408noreply@blogger.comtag:blogger.com,1999:blog-1997098707071687242.post-86635370411330953952011-09-11T19:15:08.062+02:002011-09-11T19:15:08.062+02:00I'm guessing that means you're using both ...I'm guessing that means you're using both Sirens to Power Boost them. I've been considering that, but twenty five points seems like a LOT for that combination.<br /><br />In addition, you're pretty screwed if someone manages to take down the Overseer?Lamoronhttps://www.blogger.com/profile/05679343892043130513noreply@blogger.comtag:blogger.com,1999:blog-1997098707071687242.post-75176696815756209602011-09-11T08:43:31.444+02:002011-09-11T08:43:31.444+02:00I've been toying with a list very similar to t...I've been toying with a list very similar to this. I dropped one of the pistol wraiths and have been proxying an iron lich overseer for the leviathans. 3 shots with no focus investment AND stealth leaves denny free to venom troops to death and sling scourge around!Poet_warrior_https://www.blogger.com/profile/09264698272695122509noreply@blogger.comtag:blogger.com,1999:blog-1997098707071687242.post-63259951397736581702011-09-09T17:11:26.166+02:002011-09-09T17:11:26.166+02:00Mechanithralls...
I love them, but sadly they mo...Mechanithralls... <br /><br />I love them, but sadly they move further and further away from my lists, the more experience and understanding I get. They were my first love, and at one point I owned 40 of them.<br /><br />That DEF/ARM is just so undeniably poor, and they take up so much space on the table, that they often end up getting other models killed, since opponents can place AoE attacks exactly where they want them.<br /><br />Then there's the whole activation sequence nightmare, of running the Necrosurgeons as well, and they always end being wiped of the face of the earth despite respawning six Mechanithralls per turn. <br /><br />They're also quite poor screens, with no reach, poor mat, and low PS (since they can't combo on free strikes), so they move further and further back on the shelves.<br /><br />I sold half of the ones I owned, but I still have two full units. I just can't seem to find a list/caster, where they really add anything :(Lamoronhttps://www.blogger.com/profile/05679343892043130513noreply@blogger.comtag:blogger.com,1999:blog-1997098707071687242.post-50816386710553838922011-09-09T14:13:39.772+02:002011-09-09T14:13:39.772+02:00How about dropping Leviathan for mcTs+necro and Bl...How about dropping Leviathan for mcTs+necro and Bloat?<br />Bloat for more ranged and huge AOE and thralls give you meat-shield and Denny can't really support two heavies properly.<br /><br />(I know your stance on number of nodes so I wont comment that ;) )<br /><br />ResurrectioNRezhttps://www.blogger.com/profile/13490612920510658408noreply@blogger.com