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Monday, March 12, 2012

Mohsar Vs. Karchev

I got a game against Bitmatic from the Privateer Press forums, which was nice because I so rarely get to face him. He decided to try out Karchev for the first time
Karchev the Terrible
- Berserker
- Kodiak
- Spriggan
Battle Mechaniks (Leader and 5 Grunts)
Doom Reavers (Leader and 5 Grunts)
Kayazy Assassins (Leader and 9 Grunts)
- Kayazy Assassin Underboss
Eiryss, Mage Hunter of Ios
Gorman di Wulfe
Koldun Lord
Man-o-war Drakhun (with dismount)
Not the most optimized list but Karchev on full camp is still a hard nut to crack, and then I noticed I didn't have my Megalith proxy. In order to avoid filling the table with really crazy proxies (I really really need my models soon) I switched in a Feral and bumped Lanyssa to a LoTF.
Mohsar the Desertwalker
- Gorax
- Feral Warpwolf
- Shadowhorn Satyr
- Shadowhorn Satyr
Tharn Bloodtrackers (Leader and 9 Grunts)
. Nuala the Huntress
Wolves of Orboros (Leader and 9 Grunts)
- Wolf of Orboros Officer & Standard
Blackclad Wayfarer
Blackclad Wayfarer
Gallows Grove
Gallows Grove
Lord of the Feast
I really missed my hordes of infantry, and lining up the full unit of Wolves felt really satisfying. I won the roll and terrain made it beneficial to go second since Karchev would have to split up his forces to avoid the giant tower placed right in front of his deployment zone.




I still had three heavies, and this time I brought two Shadowhorn Satyrs. I've had so much fun with them when running Mohsar that I decided to try out two of them (The Gnarlhorn is standing in for the Second Satyr... I need those models). Trackers decided that Doom Reavers would be prey-of-the-day, and he began the running.


Ye old pile of jacks


The Assassins ran around the tower, and one of them ran within Abomination range which probably cost him the game when the dice failed him, but I was not immune to dumbass mistakes either, though mine came later.




He pulled away his Doom Reavers and ran them out on the flank with some plan in mind I couldn't quite grasp, but with them out of my hair I was free to focus on keeping the pile-o-jacks away, and Mohsar just happens to have the perfect tool: Pillars. Since I had no Megalith I was unable to put up a complete wall and had to settle for three while putting up Mirage on the Wolves, and I realized that my feat did exactly nothing in this match-up.




I wasn't going to get much out of the LoTF anyway so I decided to throw a wrench in his repair facility instead, and using the Spriggan as a raven target he whirled through half the mechanics but sadly they passed their terror test. Still, I had built a castle and I had trouble seeing how he was going to get out of receiving a charge. Turns out he wasn't, and he just lined up to take it. The Doom Reavers came running back in but the Trackers passed their check. I lost a couple of models and the LoTF got stomped but nothing of importance. I think he underestimated the Wolves so after I popped CoS on the Spriggan I activated them and charged, leaving Mohsar on four Fury and looking pretty stupid.




Woo boy I like Wolves of Orboros. I completely messed up placement and attempted to take on three heavies at once, which predictably didn't go well, but the Spriggan was down to a single functional system and the Berserker was so banged up that a primal Shadowhorn could finish the job. The Doom Reavers were wiped by the Trackers, and the Feral moved up to prepare for Karchev.




He used his feat and Unearthly Rage, mauled my Shadowhorn with the Kodiak, locked the other Shadowhorn down with Black Oil, and his Assassins took down some Trackers, but do you see the line going from Feral to Karchev, because he didn't. Finally after seven games I used Hunters Mark, and with speed warp the Feral got in. Curse of Shadows + Primal + Hunters Mark was enough to take Karchev down, and I really felt comfortable this time... Infantry rocks.
  • I don't need two Shadowhorn Satyrs.
  • I didn't miss the Shifting Stones much.
  • I missed Megalith a lot.
  • Wolves of Orboros are my new best friends.
  • Reach models are great with Mohsar.
  • Trackers are great, but I think I'll go with a minimum unit next time.
Mohsar is a real bastard for Cryx to face, and I think it's about time for a "know your enemy" article on him.

/Lamoron

Mulling on Mohsar: 4

Right then, infantry Mohsar it is. I know Circle is known for it's great beasts, but I see some great potential in the infantry, and I've always been an infantry man. I figure running three heavies is a step up from 0-1, but the multiple activations and presence on the field I get from infantry is hard to ignore.
Mohsar the Desertwalker
- Gorax
- Megalith
- Shadowhorn Satyr
- Shadowhorn Satyr
Shifting Stones
- Stone keeper
Swamp Gobber Bellows Crew (Leader and 1 Grunt)
Tharn Bloodtrackers (Leader and 9 Grunts)
- Nuala the Huntress
Wolves of Orboros (Leader and 9 Grunts)
- Wolf of Orboros Officer & Standard
Blackclad Wayfarer
Blackclad Wayfarer
The idea is to become familiar with the rules for throwing, since that's one of the things I find very confusing. The fact that there's two different systems is just mind boggling, but this list should prove interesting.

Sunday, March 11, 2012

Workspace

One thing I liked about moving was the opportunity to redesign the workspace. I mostly had my things in a big pile of boxes when I lived alone, and I did have to fight the wife for a bit until we found a solution we could both accept.

Wolves of Orboros lining up for duty
A workspace in the kitchen, with everything organized in little drawers. This was definitely not something I would have done a couple of years ago but I like it. The drawers on the left are all construction.

Tools
Paints, need new brushes
Base construction
Projects and stuff that wouldn't fit elsewhere
The drawers on the right are models, mostly Cryx and mercenary models as I don't own as much Circle and it still fits in the suitcase I have for it.

Padded so the models don't rattle around.
Rarely used these days
Terminus and his boys
Heavies and NIB stash
Then I attached some more storage space on top of them for easy access to projects and bits. This was something I should have done years ago, as my bits boxes were legendary in size, and people were known to get lost in them for days. They're a lot smaller in Warmachine, but still...

Top left will be Circle
Cryx
Khador
Models that need fixing
Finally there's my current project which is to save  my Gorax and make him the bad boy he needs to be. I grabbed a new Gorax head when a buddy ordered from the bits department, and a couple of shoulder pads from Brine. It's just hardening so maybe some details tomorrow, but he's chilling out because he can't keep his arms up before the grey stuff hardens.

Arms... heavy... must... work out... more!
I do miss my eight foot table and my boxes of models, but realistically I know that has to wait until I have a garage at some point in the future.

/Lamoron