I stumbled upon Fujin's Blog
here, and he has a less than stellar description of me as a person (
I'll let you read it yourself). I quite like the man, so instead of being insulted, I thought a bit about it, and he might be right. I could state that I simply write about the things I know, but the truth is that I rarely write about my complete failures. With that in mind I looked up the definition of arrogant:
- Having a sense of overbearing self-worth or self-importance.
- Thinking that one is much more important than other people.
I'm not sure I like being called arrogant. This Blog is about a miniature wargame, and no matter how many readers I have, I'll remain an underpaid Librarian in real life. I don't see myself as being worth more than anyone else, and I'm sure my work here won't
ever be called important, but I will accept the label of
Know-it-all instead.
The Know-it-all
Like every other person in the world, I fail. I might not write much about it, but there are plenty of failures hidden behind those spotlights, so I've made a little list. These are the spotlights I've struggled the most with so far.
- The Lesser Warlocks: It took me about twenty games in as many months, losing the warlock almost every game, to figure out what I was doing wrong, and I had to write the solution on the back of their bases, to avoid forgetting it during play.
- Pistol Wraiths: It took a week long discussion with a club member, before I abandoned my assumptions and took another crack at them. They turned from awful to awesome in a single game, but only because I took his advice on how to run them.
- Helldivers: I had totally discounted them, until another club member performed amazing tricks with them. This became my favorite light jack, and remained so until the Scavenger arrived.
- Bile Thralls: I had parked them up front like everyone else, failed badly a couple of times, then placed them on the shelf for six months before the idea hit me. It took me about five games to define the concept of defensive Bile Thralls, and every game I find out more about them.
- Bloodgorgers: I was close to selling these guys, since they constantly failed, died, or simply got in the way of everyone else. It took me forever to figure them out, and I still let them down occasionally.
Then there are the models I
still haven't figured out, and it's not for a lack of trying. I've had them in plenty of games, and I've talked with other players about them. I've read reports, and run tactics and scenarios in my mind, but reality refuses to accept my ideas.
- Gorman di Wulfe: I can't get him to perform the feats of amazing, that everyone else can pull out of his ass. He's always falling behind, missing his grenades, or simply getting killed by random blasts.
- Orin Midwinter: Such potential, and such failure on my part to achieve it. I can't wrap my mind around his abilities, and I always end up getting him killed.
- Scrap Thralls: I've killed more of my own guys with these, than I've killed of my enemies. I've only ever had one great moment, when a unit of Widowmakers shot him from an inch away, and that was my opponents failure and not my success.
- Necrotech: I can't figure these guys out. They're never where they're supposed to be, and I know it's my fault, but I just can't predict where I'll need them. When I do manage, the jack drops dead anyway, and I can build some Scrap Thralls instead (and I've already told you how well that works out).
- Bloat Thrall: Just like with the Scrap Thralls, I've taken down more of my own guys with these, and I dismembered them both to build claws for a jack quite recently. I've given up on them, and I don't think that will ever change.
As you can see I struggle with quite a few things, but you rarely see that here. I don't often write about things I need help with, because I do that over at the forums. If you actually want to hear about my horrible failures then let me know, but I always thought writing about the things I actually know, would be more interesting :D