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Showing posts with label Gorman. Show all posts
Showing posts with label Gorman. Show all posts

Saturday, December 10, 2011

The Gorman slingshot

Answering another comment it occurs to me that I've never mentioned the Gorman slingshot. I've told you before that Gorman and I aren't exactly friends, but that's not entirely true, because Cryx has access to the tools we need for a slingshot (actually I think every Warmachine faction except Retribution has access to these models).
  • Gorman di Wulfe
  • Madelyn Corbeau
  • Dougal MacNaile
The main problem with Gorman is the short range of his grenade attacks, and his poor RAT, making the game-changing Black Oil unreliable at best. I don't much like unreliable, and that's why I don't like Gorman, but sometimes his team mates are already in a list, and then I bring him.


Madelyn can move Gorman three inches with Intrigue. Dougal MacNaile can give him +2 RNG with his mini-feat, and +2 RAT with his Artillerist *Action (and the ability to re-roll the scatter). Instead of 12" threat and RAT 5, he has 17" threat and RAT 7, with the option to re-roll scatter if he fails.

While nothing is ever certain, it makes for a nasty surprise on casters that thought they were safe behind the lines. It does cost you actions worth 5-6 points, but blinding the right model at the right time has won a lot of games, and with the Gorman slingshot you can actually plan around it.