I decided to take a closer look at our available reinforcements, using the criteria I set up after my game this Monday. It turns out that making a set of criteria and applying them without thought, will produce some really poor choices, while removing some very good ones.
Instead I've been through every choice we've got, and found a couple I'll be looking into. There are plenty of other models that might do well, or even a team of five solos might be fun (
it could be fun to model a commando team), but these are the ones I'll be looking into first.
Pathfinder, Immunity to Free Strikes, Stealth, and the ability to adapt to many situations. It has trouble dealing with massed infantry, but since it's only five points, I could bring something else to handle that. Adding a Warwitch Siren would allow it to function outside my control range, and there would still be three points left over for a Pistol Wraith or General Slaughterborn.
Incredibly fast, Pathfinders, able to deal with anything except high defense infantry. The only annoying thing about them is, that they're a bit to expensive to allow a full unit with UA & Captain. Either the Captain is missing, or the unit is at minimum size. I still think this might be our best option, but that's almost completely theory machine.
- Cylena Raefyll & Nyss Hunters
Another really good looking option. Ranged attacks, weapon masters, ignores quite a bit of terrain, but also hard pressed to handle heavy armor without help.
They're almost as fast as the Satyxis Raiders, but they're toast if they get involved in close quarter slug-fests.
While they don't have any way of navigating terrain, they're fast enough to go around most of it, and they're quite self sufficient to boot. Initially I disregarded them, but if you need to score a point, and there's a heavy Warjack in the way, you might just be able to throw it out of the zone with Brine.
Honorable mention: Wraith Engine
I honestly think the Wraith Engine might be on to something here. It has Pathfinder, can turn Incorporeal, and can clean out infantry if they're alive. It has a massive threat range upon arrival (a little above twenty inches actually), meaning it can go Incorporeal when it arrives and cause havoc on the flanks.
I still think a team of solos could be interesting, but we don't have a lot of armor cracking solo characters to choose from, and with the whole character restriction stupidity I wouldn't have access to them anyway. I think Gorman + Ragman + 2x Ogrun Bokur could be a funny team, but that's just silly talk.