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Showing posts with label Reinforcements. Show all posts
Showing posts with label Reinforcements. Show all posts

Thursday, December 22, 2011

Reinforcements: A call to arms

I really hate reinforcements, but I need to buckle up and deal with it. The first thing I need to do is read the rules, because the first two things I decided to field were illegal: Warcasters, Warlocks, models/units with the Pre-Deployment, Attached, Companion rule or models/unit that cannot begin the game in play cannot be Reinforcements.

It's a Bromance, so we can't go around.
I decided to honor the intentions of The Overseer, and came up with a team to get the ball rolling, but sadly it was another dud. I don't know what it is about this complication, but it's causing a disturbance in the force, and every idea I come up with is flawed in some way.
The proposition
I'd like you all to suggest viable models/units/teams of reinforcements for a caster of your choice, and explain why you think that particular model/unit/team would do well as reinforcements. I'm looking for suggestions covering both seven and ten point reinforcements, and I will compile the best suggestions for each caster. I would prefer the suggestions be posted as comments, but if all else fails an email to Lamoron.Overseer (@gmail.com) will do (ask for anonymity if needed).
Warcasters
This will be the compilation, with the suggestions and explanations. I hope you'll all consider posting your experiences with specific combinations and Warcasters, so we can all make the best of this silly complication, and use it to pancake unsuspecting opponents instead!
  • pAsphyxious
  • eAsphyxious
  • pDeneghra 
  • eDeneghra
  • pGoreshade
  • eGoreshade
  • Mortenebra
  • Scaverous
  • pSkarre
  • eSkarre
  • Terminus
  • Venethrax 
  • Witch Coven
Thanks to everyone for participating!

Thursday, December 15, 2011

Talking about Reinforcements

I decided to take a closer look at our available reinforcements, using the criteria I set up after my game this Monday. It turns out that making a set of criteria and applying them without thought, will produce some really poor choices, while removing some very good ones.


Instead I've been through every choice we've got, and found a couple I'll be looking into. There are plenty of other models that might do well, or even a team of five solos might be fun (it could be fun to model a commando team), but these are the ones I'll be looking into first.
  • Cankerworm
Pathfinder, Immunity to Free Strikes, Stealth, and the ability to adapt to many situations. It has trouble dealing with massed infantry, but since it's only five points, I could bring something else to handle that. Adding a Warwitch Siren would allow it to function outside my control range, and there would still be three points left over for a Pistol Wraith or General Slaughterborn.
  • Satyxis Raiders
Incredibly fast, Pathfinders, able to deal with anything except high defense infantry. The only annoying thing about them is, that they're a bit to expensive to allow a full unit with UA & Captain. Either the Captain is missing, or the unit is at minimum size. I still think this might be our best option, but that's almost completely theory machine.
  • Cylena Raefyll & Nyss Hunters
Another really good looking option. Ranged attacks, weapon masters, ignores quite a bit of terrain, but also hard pressed to handle heavy armor without help. They're almost as fast as the Satyxis Raiders, but they're toast if they get involved in close quarter slug-fests.
  • Rorsh & Brine 
While they don't have any way of navigating terrain, they're fast enough to go around most of it, and they're quite self sufficient to boot. Initially I disregarded them, but if you need to score a point, and there's a heavy Warjack in the way, you might just be able to throw it out of the zone with Brine.
  • Honorable mention: Wraith Engine
I honestly think the Wraith Engine might be on to something here. It has Pathfinder, can turn Incorporeal, and can clean out infantry if they're alive. It has a massive threat range upon arrival (a little above twenty inches actually), meaning it can go Incorporeal when it arrives and cause havoc on the flanks.

I still think a team of solos could be interesting, but we don't have a lot of armor cracking solo characters to choose from, and with the whole character restriction stupidity I wouldn't have access to them anyway. I think Gorman + Ragman + 2x Ogrun Bokur could be a funny team, but that's just silly talk.