I took my army out for a spin last night, and what a nightmare.
I clogged up my lanes with Bloodgorgers, blocked in my own models, and got stuck behind walls (I couldn't pass them with Ghost Walk because I had models from different units, and a couple of solos/jacks behind it). Then I messed up activations, and I even began the game with first blood on my own models due to a mighty scattering Feast of Worms. An accurate portrayal of my army in turn two and beyond...
Croe: The man himself, clipped Molik Karn on a free strike, and inflicted nine points of damage on him, removing his spirit, and getting him stuck in a pile of pain. The round after that, he charged a Bronzeback in the rear arc, and inflicted fourteen damage on it.
Slaughterborn: Charged a Gladiator, and inflicted 17 damage on it with one hit. This was something quite new, as he usually doesn't do anything at all, but being able to keep him a bit back was nice.
So in general, while my army is fine, it just does not work in cramped fighting. I'm thinking I need a total army revamp for the masters, and then I can run my fancy army in friendly games. I'll still try and include some of the units/models I rarely use, so maybe Blackbane's Ghost Raiders should make an appearance. Croe's take to long, and require to much finesse, and Bloodgorgers simply take up to much space.
The game was against pMorghul by the way, and ended when Morghul tried for an assassination, just to find out he couldn't actually hurt Scaverous at all. I took a shot with Scaverous in melee, because I honestly felt he should have won the game, and he deserved a shot if Scaverous failed (11+ to hit in melee, so he easily could have). A quite tense finish to an otherwise ridiculous game, and it took frigging four hours and pissed of my wife-to-be at home :D