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Thursday, September 15, 2011

Random musings...

If models are knocked down, they're defense five against ranged attacks, and just defense nine when engaged. We can hit defense nine with almost anything, so running in a Dark Shroud model could be considered, to increase the damage done with shooting. We've also got Warwitch Sirens, and with Shadow Bind the knocked down model is defense six, even when engaged, allowing anything in Cryx to hit it on 3+ anyway.

While not exactly the discovery of the year, I've never seen anyone actually do it, so I thought I might mention it as a viable tactic. In addition, both the Warwitch and most models with Dark Shroud have stealth, so even if you miss you won't risk gunning down your own models.

8 comments:

  1. Knocked down models can't be engaged, so even though you'd move the Dark Shroud model up, the knocked down model would be DEF 5.

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  2. Well, that just makes it better :D

    You have a page number on that rule?

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  3. Some attacks and special rules cause a model to be knocked down. While knocked down a model cannot move, make actions, make attacks, cast spells, use animi, use feats, be used to channel a spell, or give orders and does not have a melee range. A knocked down model does not engage other models and cannot be engaged by them. As a consequence, a model is never in melee with a knocked down model.

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  4. Then by definition, Dark Shroud shouldn't apply to them either?

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  5. Dark Shroud - While in this model's melee range, enemy models suffer –2 ARM.

    It still applies because you are in their melee range.

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  6. I meant, they are in your melee range...

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  7. Was just about to tell you this, but seems I'm 13 days late xD

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