Tuesday, December 6, 2011

Interesting question time: Terminus

I received this question today, and since it's concerning something I'm already working on, I'll be happy to answer it.
Just read you're Blogpost and I'm very interested in why you have dropped Malice and Erebus in your Terminus list and what you have put in the list for those points?
First of all it's just a trial run, and I still find Malice and Erebus to be excellent additions to a Terminus list, but if you've been following the Blog for a while, you'll know about my aversion to expensive models, and my burning desire to squeeze every last drop of potential into a list.

I had a game last week with pGoreshade, and it made me realize that my choice of Warjacks with Terminus is slightly flawed. It's not that what I've said about them is wrong, but I've been ignoring something quite important in my list: Threat range.

I've never needed threat range with Terminus before (except on the man himself), but I realized that my list is designed to absorb a major assault, and then annihilate my opponent in return, but what if my opponent can lock me down or retreat, allowing him to impact me twice before I can retaliate?
Thus, what is of supreme importance in war is to attack the enemy's strategy
I need the ability to force his hand, because otherwise I risk him forcing mine. The problem is, that both Erebus and Malice are slow, and though Malice has his Harpoon there are plenty of casters out there with stealth battlegroups. I need the ability to reach out as far as I can with melee, and the Reapers fit that need (in theory anyway), and dual Harpoons is a nice bonus.

The three points that become available with the change from Erebus/Malice to Reaper/Reaper, is currently assigned to three Machine Wraiths. This seems like overkill, but I think it might work out. I've only ever lost twice with Terminus, but both times were in tournaments, and both times were on scenario.

The Machine Wraiths can take objectives, and they're really good at it, but they can also hold objectives, and their low cost will allow me to simply place one outside LoS or behind cover, to make sure I don't lose on scenario. The secondary reason I'm going to try them out...

Terminus cannot kill Karchev, because Karchev won't deliver the souls he needs to do it. Karchev can throw his wall of armor at me, and assuming he's a good player I won't have the power to take it all down, but with three Machine Wraiths I can turn the tables on him. He has CMD 8, and potentially six attempts at booting them, which means that if I grab three of his Warjacks, he'll be stuck trying to get them back, and with little chance of killing them.

The Machine Wraiths can also block charges to Terminus, because while they're Incorporeal and can be advanced through, you still can't end up occupying the same space as another model, so they can add another layer of protection to Terminus. I don't know if it will work, but I'm looking forward to finding out.

Lich Lord Terminus
- Reaper
- Reaper
Skarlock Thrall
Bane Thralls (Leader and 9 Grunts)
- Bane Thrall Officer & Standard
Bile Thralls (Leader and 5 Grunts)
The Withershadow Combine
Bane Lord Tartarus
Darragh Wrathe
Machine Wraith
Machine Wraith
Machine Wraith
Madelyn Corbeau
Saxon Orrik
Warwitch Siren


  1. Do you run Terminus at 35 points? And, if so, what gets removed?

  2. I rarely do. I don't much like 35 points, as I find the armies to be a lot more "hit or miss". I've done it before, with just one jack and minimum Bane Thralls, but I don't like it :)