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Friday, September 9, 2011

Warwitch Deneghra, ranged attrition?

I've been messing around with a list focused on ranged attrition and control points, but to be perfectly honest it's going to be really hard to make it work. I've more or less settled on Warwitch Deneghra as my caster, though eSkarre is making a serious bid for the position.

In order to achieve enough heavy firepower to make this work, I'll have to include some ranged Helljacks, and quite likely they'll need to be Leviathans. With The Withering and  Parasite involved, they will decimate enemy heavies, but I'm not sure it's enough.

Warwitch Deneghra
- Nightwretch
- Nightwretch
- Leviathan
- Leviathan
Skarlock Thrall
Cylena Raefyll & Nyss Hunters (Cylena and 9 Grunts)
The Withershadow Combine
Master Gunner Dougal MacNaile
Pistol Wraith
Pistol Wraith
Warwitch Siren
Warwitch Siren

This is what I've been thinking so far. It has an incredible amount of firepower on my feat turn, and it should do fine even if one turn of destruction doesn't break my opponent, as The Withering should keep retaliation to a minimum.

I am however, more than a little screwed if he reaches melee with an infantry unit. Heavies will be banged up when they arrive, if they arrive at all, and Leviathans with debuff help will rip almost anything apart. If he does get in with an infantry unit, I'm in trouble. I'll probably have to spend my Skarlock & Focus on pulling important models out of melee, and this will leave me with few options to take the actual problem down.

Nyss Hunters can't hit a brick wall without help (and The Withering should be long gone when this happens), and depending on my opponents positioning I'll be hard pressed to sweep with my Warwitch Sirens, since I didn't have a screen to help me line up his models.

I think I'll just have to take it out for a spin, and see what happens. Then hopefully I can locate the main issues, and perhaps a couple of solutions as well, and give it a little tune-up. I really find myself missing Gorman & Dark Shroud on paper, but let's see how bad it's going to be in an actual game.

7 comments:

  1. How about dropping Leviathan for mcTs+necro and Bloat?
    Bloat for more ranged and huge AOE and thralls give you meat-shield and Denny can't really support two heavies properly.

    (I know your stance on number of nodes so I wont comment that ;) )

    ResurrectioN

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  2. Mechanithralls...

    I love them, but sadly they move further and further away from my lists, the more experience and understanding I get. They were my first love, and at one point I owned 40 of them.

    That DEF/ARM is just so undeniably poor, and they take up so much space on the table, that they often end up getting other models killed, since opponents can place AoE attacks exactly where they want them.

    Then there's the whole activation sequence nightmare, of running the Necrosurgeons as well, and they always end being wiped of the face of the earth despite respawning six Mechanithralls per turn.

    They're also quite poor screens, with no reach, poor mat, and low PS (since they can't combo on free strikes), so they move further and further back on the shelves.

    I sold half of the ones I owned, but I still have two full units. I just can't seem to find a list/caster, where they really add anything :(

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  3. I've been toying with a list very similar to this. I dropped one of the pistol wraiths and have been proxying an iron lich overseer for the leviathans. 3 shots with no focus investment AND stealth leaves denny free to venom troops to death and sling scourge around!

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  4. I'm guessing that means you're using both Sirens to Power Boost them. I've been considering that, but twenty five points seems like a LOT for that combination.

    In addition, you're pretty screwed if someone manages to take down the Overseer?

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  5. @Lamoron
    Def of all of our infantry is poor (Satyxis excluded) and arm helps only against blast anyways.

    They can be messy to activate properly but I've learned how to do it and get huge threat ranges via Necrosugeon.

    As for using them as screens: they are good enough once they run up to 12" (sometimes out of formation) and stay just in front of models and now they have to be dealt with or charge lanes are blocked and activation sequence is changed to remove them. All for 0.5 pts per model.

    ResurrectioN

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  6. The sirens are there for whatever they are most useful. If it's more useful to use them on nodes, they can break away from the levi brick and do so. Same with shadowbind.

    The overseer is def14 arm16 and with stealth basically every single round (his soul collection is mostly garbage) blasts are his biggest concern. Arm 16 is pretty decent for blasts.

    Also, should the unthinkable happen and the overseer dies, the levi's are autonomous and the sirens can STILL pump focus into them. You basically lose stealth and a shot per levi, and when you go for the kill you can still break the sirens off to do whatever.

    Just food for thought, I've had a blast playing this list!

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  7. Rez & Poet, I think I'll answer you in an update. This turned out to require some large amounts of text :D

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