Monday, March 26, 2012

The Coven Vs. eHaley

I've actually had a game with The Coven before, back about a month after I discovered the game, but I still felt like a virgin going in. To make matters worse I was going up against an ETC team partner and he was fielding eHaley: Trial by fire bitches, let's roll!
Major Victoria Haley
- Thorn
- Ol' Rowdy
- Stormclad
Arcane Tempest Gun Mages (Leader and 5 Grunts)
- Arcane Tempest Gun Mage Officer
Black 13th Gun Mage Strike Team
Stormblade Infantry (Leader and 5 Grunts)
- Stormblade Infantry Officer & Standard
Archduke Alain Runewood
Stormsmith Stormcaller
Stormsmith Stormcaller
Stormsmith Stormcaller
I decided I had to force him to feat, so I ran up and deployed in a way I felt would force him to advance and feat, allowing me to counter feat and negate the worst of it.

Cryx round one.
The Scavenger to the right had Infernal Machine up and being an idiot I put the Skarlock on the other side of my army, but more on that later.

Thinking cap engaged!
Saxon Orrik survives B13: Epic!
Then he advanced and didn't feat. Then I looked back at him and declared the game over. Infernal Machine on a Deathripper, Power booster on the Deathripper, then run the Deathripper 18" and spell assassinate eHaley with Stygians. The upside is that my opponent now knows how that works in case he meets a Coven list at ETC, but the downside was a game that took about ten minutes.

I decided not to do it so we could have an actual game, but in hindsight we should have reset the game completely because I was lined up to force that feat round, and when it didn't come and I couldn't end it because it would suck, I was left stranded. Instead I advanced Malice and promptly missed Rowdy with a drag which would have resulted in a Seether (sigh). Damage control time!

I told you that wouldn't work!
I ran up Eggy and popped feat, then flew the Terror-Bird through his lines of non-fearless troops, but CMD 10 and rerolls meant that didn't do anything. The Seagull flew up to threaten Haley as well, and the other Seagull placed itself to block Thorn and Rowdy, but since I needed Infernal Machine to threaten Haley it was out of range to completely block their path, which ended up being a really bad thing.

Rowdy goes to town!
Rowdy waddles in though he got beaked for six damage when doing so. Then the Stormclad is frigging speed seven (damn cheating Haley, I missed that!), and waddles down to Malice but Nightfall and defense thirteen keeps him alive. Sadly the one hit electro leaps to a witch and takes her down to three boxes (damn they're fragile).

Malice wrecks the Stormclad but since WSC was forced to go first: No Seether!
Then eHaley feats and Thorn comes out to Arc a bomb on Eggy, which brought down the already damaged Witch and I lost the game right there. It took him another round to bring me down with Gun Mages and he was severely mauled by that time, but the game was over when the first Witch died (though the Seagull threatening Haley beaked her for ten damage when she had to move in order to avoid death by beaking the following round). I'm not sure exactly what I learned so I'll think about it for a few days before drawing any conclusions.



  1. Lesson: win the game when possible ;-)

    But seriously, like you said, you were geared up for something different entirely so it wasn't fair to handicap yourself like that. While I understand WHY you did it, I think you should have reset the game entirely, like you said.

  2. Still counting it as a win since we rolled the dice and he died :) I think I'll try some Leviathans next time like Duskern suggested.