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Tight playersA tight player calculates odds and determine his chances. Rarely will a tight player commit to the Hail Mary attempt unless there's absolutely no other options available to him. This makes a tight player dangerous but predictable.
Loose playersA loose player goes on instinct and gut feeling. The loose player is unpredictable and defending against him is incredibly hard. Loose players tend to do poorly in tournaments because their crazy plans inevitably blow up in their faces.
Opponent types
Combined with the Passive/Aggressive scale this produces four types of players. Recognizing these types will help determining the best ways to apply pressure in a game, but like most things in the Game Theory section this is just a tool that might give you a little edge, and not the answer to every question in the book.
Tight PassiveThis is me. I run math and scenarios in my head and never play the long odds unless I'm forced to. I design my lists to absorb an impact and then sucker punch him when he fails to do me any real harm. The weakness is that an opponent that knows me can rely on being safe from long shot attempts, and that frees up some resources he can use to hit me harder. I wish I could play Tight Aggressive and I'm working on getting better at it.
Tight AggressiveThis is probably the strongest type of player. They calculate and apply pressure where it hurts the most, and a good TA will keep you off balance until it's to late. TA players are usually highly skilled because it takes a lot of mental resources to dictate how an entire game plays out, which makes them incredibly dangerous opponents.
Loose PassiveI think these are the weakest types of players. They never really get into the game and usually end up doing something silly with no real chance of success. There are very few successful LP players and they're complete cakewalks for a TA player.
Loose AggressiveThese guys will come for you without much planning, cannot be reliably predicted and it only takes one of them to knock you out of the top five in a tournament. It bothers me that they throw away game after game and then luck out and nuke someone. Recognizing a LA player is vital because you can dedicate a mountain of resources to defense and hope they mess up.
Spotting the types
The easiest to spot is the Loose Passive player. Look for sloppy deployment and lists with no offensive tools, no thought given to activation sequences, and an army of questionable choices. Don't let your guard down as they might still have teeth or be Tight Aggressive players in disguise, but unless you're also a LP player you're in for an easy ride. The one exception to this rule is a LP Menoth player, as several of their builds can pull a LP player through.
- Low offensive power.
- Key models/units missing.
- Sloppy deployment.
- Sloppy activations.
- Very high offensive power.
- Little thought given to survival.
- Sloppy deployment.
- Extremely aggressive advances.
- Armored and Tough lists.
- Lists with many deterrents.
- Organized deployment.
- Calculated advances.
- Streamlined lists with what looks like sloppy deployment.
- Balanced lists playing very aggressively or building castles.
- Cards, dice, tokens etc. are ordered and prepared.
Lamoron, I just want to say as new player to warmachine and cyrx your continuance to the community is amazing. I find myself reading this website over the pp forums because no one explains anything. I have no doubt I am making huge mistakes each game but i find myself catching them (sigh of coarse after the activation) but at least now i am seeing these mistakes and with any luck correct them next game.
ReplyDeleteThanks keep up the great work! I want to see a spotlight on scrap thralls theres got to be some use for mobile exploding bombs
I'm finding it hard to make time these days but I try. Thanks for the kind words :)
DeleteAdapted from Brunson's Super System, I see :)
ReplyDeleteIndeed though the "tight" definition is also a negative in that system. I just wanted a simple system for a simpler game :)
DeleteCool stuff. Now I'm going to go categorize my entire local gaming group. :D
ReplyDeleteTime well spent :)
Deletehmm... useful. Your article brought to mind something I'd read earlier in the year.
ReplyDeleteHere's another guy's take on sorting player types, though he tends to favor a reactive approach rather than an aggressive one.
http://www.bolterandchainsword.com/index.php?showtopic=101214&st=0