Monday, March 12, 2012

Mulling on Mohsar: 4

Right then, infantry Mohsar it is. I know Circle is known for it's great beasts, but I see some great potential in the infantry, and I've always been an infantry man. I figure running three heavies is a step up from 0-1, but the multiple activations and presence on the field I get from infantry is hard to ignore.
Mohsar the Desertwalker
- Gorax
- Megalith
- Shadowhorn Satyr
- Shadowhorn Satyr
Shifting Stones
- Stone keeper
Swamp Gobber Bellows Crew (Leader and 1 Grunt)
Tharn Bloodtrackers (Leader and 9 Grunts)
- Nuala the Huntress
Wolves of Orboros (Leader and 9 Grunts)
- Wolf of Orboros Officer & Standard
Blackclad Wayfarer
Blackclad Wayfarer
The idea is to become familiar with the rules for throwing, since that's one of the things I find very confusing. The fact that there's two different systems is just mind boggling, but this list should prove interesting.


  1. I've been starting into circle from cryx myself, so have been following your list development with interest! As a quick question, what part of the list are you planning on using to crack heavies? I read a lot of players on the forums moaning about the problems circle has with high Arm values and was wondering what your thoughts were, since the answer is usually stalker + gorax...

  2. Well, Mohsar takes care of a lot with Curse of Shadows, but I do intend to get a Stalker in the list (or Ghetto), but the Wolves would have trashed both the Spriggan and Berserker if I hadn't been greedy and wanted a few hits on the Kodiak as well.

    The Shadowhorn and Megalith can reach effectively PS 18 which is enough to seriously damage almost anything, and I can always toss things like devastators or Mulg. Warmachine rarely has enough jacks or heavy infantry to worry me, and his feat is deadly against beast heavy hordes.

    I did choose Circle because of the Warpwolves though, and why avoid a PS 22 solution when it obviously works :)