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Monday, March 12, 2012

Mulling on Mohsar: 4

Right then, infantry Mohsar it is. I know Circle is known for it's great beasts, but I see some great potential in the infantry, and I've always been an infantry man. I figure running three heavies is a step up from 0-1, but the multiple activations and presence on the field I get from infantry is hard to ignore.
Mohsar the Desertwalker
- Gorax
- Megalith
- Shadowhorn Satyr
- Shadowhorn Satyr
Shifting Stones
- Stone keeper
Swamp Gobber Bellows Crew (Leader and 1 Grunt)
Tharn Bloodtrackers (Leader and 9 Grunts)
- Nuala the Huntress
Wolves of Orboros (Leader and 9 Grunts)
- Wolf of Orboros Officer & Standard
Blackclad Wayfarer
Blackclad Wayfarer
The idea is to become familiar with the rules for throwing, since that's one of the things I find very confusing. The fact that there's two different systems is just mind boggling, but this list should prove interesting.

2 comments:

  1. I've been starting into circle from cryx myself, so have been following your list development with interest! As a quick question, what part of the list are you planning on using to crack heavies? I read a lot of players on the forums moaning about the problems circle has with high Arm values and was wondering what your thoughts were, since the answer is usually stalker + gorax...

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  2. Well, Mohsar takes care of a lot with Curse of Shadows, but I do intend to get a Stalker in the list (or Ghetto), but the Wolves would have trashed both the Spriggan and Berserker if I hadn't been greedy and wanted a few hits on the Kodiak as well.

    The Shadowhorn and Megalith can reach effectively PS 18 which is enough to seriously damage almost anything, and I can always toss things like devastators or Mulg. Warmachine rarely has enough jacks or heavy infantry to worry me, and his feat is deadly against beast heavy hordes.

    I did choose Circle because of the Warpwolves though, and why avoid a PS 22 solution when it obviously works :)

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