I tried to minimize the damage, and sacrificed a Harrower to keep my army in fighting shape, but it was a mess when my turn finally came. I lost all three Slayers and my Harrower, taking out 4/5 Helljacks as well as one of the Sirens. I had to finish it right there and then, since I wouldn't last another round.
Accurate portrayal of Grims last moments! |
Second Helldiver gets a Focus from a Siren and charges for 25 damage against ARM17, but misses his second attack. Then Deryliss moves up and moves Spectral Steel to a Scavenger that's just within range of Grim, so with Flight, Terminal Velocity, Finisher, and it's one focus, it charges up and beaks Grim in the face for 29 damage... he makes his Tough check. I buy another attack for my Focus and of course he makes another Tough check...
With only one chance left the last Harrower moves up, Ghost shot to the face, and Grim finally fails his tough check. One more tough check and I would have lost, but for once I had a deserved win, even if it was way to close for my taste. So while the Scavenger didn't actually kill Grim Angus, he should have...
I have to admit that the Scavenger is worth every point in a Mortenebra army. It's a nigh unstoppable homing missile taking out any caster that isn't ARM20+, as long as it has a damage point on it. With two Focus it can do two fully boosted weaponmaster attacks with re-rolls to hit and damage.
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So are helldivers any good if you aren't using mortenebra?
ReplyDeleteIt depends on the rest of your army comp.
DeleteIf you're running a fast, 'get it over with ASAP' army, you're going to find them lagging behind. I usually run them alongside banes and Helljacks, because when the front lines of both armies collide, the Dirt Dolphins can burrow and reappear behind theirs, and continue on their merry way.