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Saturday, March 24, 2012

Tournament: What a mess

I drank a little last night, so when I turned up at the tournament I had... issues... but I brought the Warwitch Deneghra list I had a lot of success with a while back, and then forgot to bring a second list. That proved symptomatic for the day as a whole, but my first battle was against The Couch, as we were an uneven number of players due to a cancellation.


The second game was against a Menoth player and Harbinger took the field. Self sacrifice and that feat against a living infantry horde... blergh. I might do a battle report later but to be perfectly honest that feat cost me the game, and not because it did any damage. In retrospect I should have gone "these guys don't move" and "these guys don't move either", but I didn't and it took more than twenty minutes to measure, move, and re-measure my entire army. Then I rolled the worst dice I've had in fifteen years of miniature wargaming (The rest of the game was just crappy dice, but that round... Jesus)

Messed up deployment + damn annoying feat
The game is the closest game I've ever had, period, and I began my last turn with 1.47 left on the clock, then I killed Harbinger with feedback and looked at the clock maybe 5 seconds later (after getting my arms down): 00.00 and the alarm hadn't sounded. A spectator then told us I hadn't made it in time (missing by maybe 20 seconds) and I had no choice but to believe him.

I can't blame my opponent one bit but it was all a bit fishy and I felt a cheated by nobody in particular. He won his next game the exact same way, and the rules don't support making those measurements on his time, so I'll have to think up a way to avoid repeating that nightmare. Interestingly enough I was so focused on winning that my wife stood behind me for fifteen minutes with a hot sandwich and sodas, talking to the spectators without me ever noticing her (until some of the guys thought it was getting ridiculous and poked me).


I moved on to game three with a defeatist attitude and a hangover from hell, which was interesting because my opponent was looking as shitty as I was. It was a Gunnbjorn list, and my opponent kept entertaining himself (and me) by declaring random rules and happenings, since he enjoyed the look on my face every time my broken brain thought I had lost the game. It sounds really lame but it was pretty funny, especially since I took him down with a couple of available Raiders and won the game. We both went out to get some air, which cleared up my head for the final game against eNemo.

Game of the year!

Now this game was something else. I didn't get to take any pictures because I had enough to do with playing the game but wow... just... wow. I don't think I've ever had a game turn on me so many times, with fractions of an inch meaning life or death and the placement of every model having to be perfect. Dougal MacNaile rolled 8+ four times in a row and I was ahead, then eNemo rolled six leaps on a chain lightning and I was up shit creek.

Thunderhead couldn't pulse because of Crippling Grasp and I was back in the lead, then B13 wiped my Satyxis and I was screwed, and the game continued like that until we were both down to ten minutes on the clock in round six or so, and he finally made a mistake that allowed me to pop'n'drop him after removing his Arcane Shield.

I took fourth but the guy on third is automatically qualified since he took second in last years masters, so with a bit of luck I can put pDeneghra back in retirement and call it a day. If not I have some serious work to do on the list since I had way to many models to run in a Deathclock tournament with the speed I can manage.
Warwitch Deneghra
- Deathripper
- Deathripper
Croe's Cutthroats (Croe and 9 Grunts)
Cylena Raefyll & Nyss Hunters (Cylena and 9 Grunts)
Satyxis Raiders (Leader and 9 Grunts)
- Satyxis Raider Sea Witch
The Withershadow Combine
Skarlock Thrall
Gorman di Wulfe, Rogue Alchemist
Master Gunner Dougal MacNaile
Satyxis Raider Captain
Warwitch Siren
Warwitch Siren

/Lamoron

2 comments:

  1. Personally i think deathclock is a fantastic idea. I play a lot of 40k you see guys especially in objective hold game they get to the objective than TAKE FOREVER placing and moving slowing the game down to waste time in normal tourny timed matches its so stupid.

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  2. Sure, but does the Deathclock use Fischer time delays? are both players clear on when to switch the clock (because the rules are very unclear on that)? and when you switch the clock to your opponents time because he's taking a "significant amount of time" you've already lost a "significant amount of time" (what kind of definition is that anyway?).

    I don't have an issue with Deathclock (I think it's a great idea actually), but I don't want to be stuck arguing what constitutes a "significant" amount of time, or if the Harbingers feat runs on his or my time, because some day that will be an issue in a game that matters.

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