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Tuesday, November 8, 2011

In the spirit of failure.

I brought the eGaspy list to the club, and as I wrote before: An army of single wound infantry should almost automatically loose against it. Sadly, Captain Jeremiah Kraye brought an army of jacks.


In the spirit of the last few days of conversation, I'll Focus on what I did wrong. First of all, the list itself had some immediate issues, but I knew that going in, and thought I could work around it.

Lich Lord Asphyxious
- Deathripper
- Deathripper
- Desecrator
- Desecrator
Bane Knights (Leader and 9 Grunts)
Bile Thralls (Leader and 5 Grunts)
The Withershadow Combine
Bane Lord Tartarus
Gorman di Wulfe
Warwitch Siren
Warwitch Siren

Obviously I've spent eighteen points on a couple of heavies, and we all know that eGaspy likes his infantry. Secondly I had no Bane Thralls, and so his guns had free reign amongst my heavy hitters, and finally my army was slow, while his was not.

Captain Jeremiah Kraye
- Charger
- Firefly
- Cyclone
- Defender
- Ironclad
Squire
Precursor Knights (Leader and 9 Grunts)
- Officer & Standard
Rangers
Captain Arlan Strangewayes
Stormsmith Stormcaller
Stormsmith Stormcaller
Stormsmith Stormcaller

He won the roll to go first, and his entire army rushed up. He placed the covering fire templates at a choke point, and it was my turn. I moved up the Desecrators and fired at a couple of secondary key points, then scattered the maximum distance, and suddenly the primary choke point had four AoE's in place. eGaspy placed a few clouds, and got into position behind the Desecrators.
Turn two
Everything moved up, and I prepared for the pain. I lost seven out of ten Bane Knights, Tartarus, both Sirens (one of them got herself killed by a Ranger in melee, sigh), but it wasn't to bad. The Bane Knights thrashed the Cyclone, and eGaspy cleaned house with a Bile Thrall purge.

This is where I lost the game. It was my first game since the eGaspy nerf, and I should have used my feat, instead of saving it for an assassination attempt. eGaspy had four souls, he was well hidden behind the Desecrators, but I failed to take the insane slam range into consideration. I had two Sirens, seven Knights, and Tartarus ready for the feat, and I should have gone for attrition.
What I didn't do
I could easily have cleaved a couple of systems of his jacks with my feat, and perhaps locked down one or two with the sirens, but I thought myself safe and lost.
How I lost
Did you know how far a Firefly can slam with Full Tilt, because I sure didn't. I thought I was safe behind clouds, behind Desecrators, with Hellbound up, and then a fifteen inch slam sent my Desecrator flying into eGaspy. Then a line of jacks came calling, and my knocked down eGaspy called it quits. I'll go into further details tomorrow, when I've had time to think it through.

2 comments:

  1. I have a question about this - specifically Full Tilt: this doubles the target warjack's base SPD during normal movement.

    What constitutes "normal movement"? Is there a wording issue here - they don't specify "during an advance" but isn't a Slam a power attack or form of special movement?

    I mean really... a 15" Slam attack?!

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  2. Indeed, you can find several threads on this with a search on the PP rules forum.

    It also means he can send heavies charging across half the table (17" actually), impacting through screens, and punching you with boosted attack rolls due to his feat.

    I didn't know he could Full Tilt a Cyclone up, and still lay down covering fire (that's a *Action, not a ranged attack), but I lost because I hadn't considered the range he could slam.

    I think I could have won, if I had used my feat, and taken out a couple of systems on a few jacks (and locked down one or two), but Kraye is an amazing caster, with the ability to punish any mistakes, so he did :D

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